The main reason I don't write under my real name isn't because I work in games media and don't want to lose my job. It's because I wanted to actively go against the sad trend in UK games writing, for everyone and their sister to try and be the next Charlie Brooker. All of them throwing out elaborate metaphors and insults in the vein hope of breaking out of games journalism, fucking a children's TV presenter and getting their own TV series. And even if you did know my real name, you wouldn't of heard of me anyway, so it was fine to be totally anonymous with my bitter rantings.
But things change, and I got sick of shouting to myself in the dark. So that's why I'm following VideoGamer's example and then some. As much as I would stick it to hack game journos for being paid off, childish hypocrites, I was being just as bad by constantly droning on with my equally pointless opinions. This is the elephant in the room of games writing, the audience doesn't care what any games writer really thinks. All that concerns them is when is a game coming out and what review score did it get? There is literally no worth to games journalism besides the advertising it carries. The writer just facilitates the news and game score. No one gives a shit . You're like the man in a porno, you're needed but you're not the focus nor should you ever be.
So I'm taking games writing to it's logical next step. Suicide Gaming is finished. In it's place is the Game Over blog. If you read the previous news and review posts here, then you'll see nothing but that on the new site. All you'll get is raw data. News posts will tell you all you need to know from the headline, should you wish to know more, the link to the source will be within the post, followed by a suitable emoticon to set the tone of the story. And the only content you'll see in a review is the format, price, release (if applicable) and the score, one of three colours. Green=good game. Amber= OK game. Red=poor game.
And that's all there is to it. Granted, I still need to design a proper logo and get my ad-sense account set up, but Rome wasn't built in a day. This is where games media is going, and I want to be at the front of the queue. To hell with all these pointless issues only a vocal minority care about, like DRM, online abuse etc. So what that Killer is Dead has a mode that views adult relationships through the eyes of a 14 year old boy?
...Who's business is it that the game journalist that recently called Phil Fish a "fucking hipster" works for a company that supported S.O.P.A., P.I.P.A. and whatever legislation that will try to destroy a free internet, while being one of the biggest copyright trolls on YouTube?
There won't be any internet riot because VG 24/7 doesn't like to give due credit and can give you the fuck off because they come under the mighty Eurogamer umbrella.
And that Call Of Duty players think it's alright to inundate one of the devs with constant abuse? Nothing to do with me...nothing at all. It's not even worth mentioning...live and let live, right? They're all none-stories, move on. What is there to get upset about?
Oh, no wait. I forgot I have less than zero fucking desire to be part of anything related to being a games journalist, seeing as it's a continual drizzle of sold-off opinions and hypocrisy who's sites are no different from the GameOver blog. Except they write a paragraph to go along with their recycled news posts. It's called "news aggregation", which is exactly what it seems like on the surface, copying someone else's work to leech off their hits, but because there's a link to the original (that's if it even is linked to the original source) it's OK. If I didn't know any better, I would swear legitimate games journalism is no better than the plagiarising bloggers. So don't be surprised if MCV looks just like GameOver in five years time. Especially seeing as some people thought GameOver was actually a good idea and not the joke it was intended to be. That confusion is my fault, because when satire is indistinguishable from the subject then the joke is lost. It really speaks volumes about the state of games writing, that a blog that soley exists to blatantly leech clicks off the original authors and put in fuck all effort into writing reviews, gets met with approval and not the slightest bit of suspicion.
I may only have five people who read my stuff and half my twitter followers are spam bots and people doing the follow back thing but I can look at myself in the mirror and I can stand by what I've written but still be open to change and taking on another way of thought and admit when I'm wrong, like when I said this wasn't gonna be a long post. I'm not quitting on calling bullshit in games media, in games culture or game publishing/development. I'm not quitting this blog or style of writing and I'm not quitting on my readers, all five of you. Because I'll be damned if I'll ever be anything close to a gurning, emo twat who has the cheek to call them self a games journalist while making adverts for EA, an unfunny sex pest or Jason Bradbury. Who, to be fair, I've never met but I'm assured is a slimy cunt of a man. So fuck those three media scumbags and their mouth-breathing youtube audience and anyone like them or wishes to be like them. So if you thought I was packing it all in to play the game journalism game then I apologise for misleading you in the name of half-arsed comedy. As long as games media is a hotbed of cunting hypocrites and gaming has a climate of insecure bullies within it, I'm going nowhere.